Home | Portfolio | Resume | Technical | Scripts | Links | Contact |

> Down on the Farm rigs

Frog rig (Model & textures by Stephan Perreault)
- Custom scripted UI
  • Built in mirror pose tool
  • Toggle dynamics
  • Reset, key, and select control objects
  • Toggle meshes (cut up mesh, low rez, hi rez)
- Character seperated to animation and deformation rigs to get the best performance for animators.
- Squash and stretch head, body, arms, and legs
Character UI screen capture
Frog rig screen capture
Frog rig rotation

Cow rig (Model & textures by Stephan Perreault)
- Custom built IK spline for the spine
- Animator-friendly double IK legs
- Character seperated to animation and deformation rigs to get the best performance for animators.
- Dynamics on utters, belly fat, ears, bell, and jaw
Cow rig screen capture
Cow dynamics with bones
Cow dynamics with low rez mesh
Cow rig rotation

Sheep rig (Model by David Campbell & textures by Stephan Perreault)
- Wool done with 3DsMax's hair and fur modifier
- Custom built IK spline for the spine
- Animator-friendly double IK legs
- Character seperated to animation and deformation rigs to get the best performance for animators.
- Dynamics on wool, ears and jaw
Sheep rig screen capture
Sheep fur test render
Sheep fur RnD

Heron rig (Model by David Campbell & textures by Stephan Perreault)
- Body feathers painted on with Bret Kroll's Magnetic tool
- Wing feathers are done with attachment constraints, look-at constraints, and IK splines
- Custom built IK spline for the spine
- Character seperated to animation and deformation rigs to get the best performance for animators.
- Dynamics on the feathers
Heron rig screen capture
Heron feathers test render
Heron rig rotation
Heron wing RnD

Dragonfly & Fish rigs (Model & textures by Stephan Perreault)
- Uses procedural animation with sin and dynamics
- Procedural animation can be stored to presets and be used later on
Dragonfly & fish rigs screen capture
Dragonfly flying test render
Dragonfly flying with low rez mesh
Dragonfly soaring with low rez mesh

Flower rig (Model by David Campbell & textures by Stephan Perreault)
- FK setup for leaves and spine
- Dynamics on petals and hair pieces
- Squash and stretch on head and pot
- Character seperated to animation and deformation rigs to get the best performance for animators.
Flower rig screen capture

Book rig
- Pages use controls to bend and spread them apart
- Pages automatically take shape as they turn
Book rig screen capture
Book test render 01
Book test render 02

Bridge rig
- As a plank moves, surrounding planks wobble
- Spinners are setup to make the planks do an automated wave like motion
Bridge rig screen capture
Bridge test render

Mushroom rig
- Top wobbles as it moves
- Bottom stump automatically squishes as the top begins to hit it
Mushroom rig screen capture
Mushroom test render