> Down on the Farm rigs
| Frog rig (Model & textures by Stephan Perreault) |
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- Custom scripted UI
- Built in mirror pose tool
- Toggle dynamics
- Reset, key, and select control objects
- Toggle meshes (cut up mesh, low rez, hi rez)
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- Character seperated to animation and deformation rigs to get the best performance for animators.
- Squash and stretch head, body, arms, and legs |
Character UI screen capture
Frog rig screen capture
Frog rig rotation |
| Sheep rig (Model by David Campbell & textures by Stephan Perreault) |
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- Wool done with 3DsMax's hair and fur modifier
- Custom built IK spline for the spine
- Animator-friendly double IK legs
- Character seperated to animation and deformation rigs to get the best performance for animators.
- Dynamics on wool, ears and jaw
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Sheep rig screen capture
Sheep fur test render
Sheep fur RnD |
| Heron rig (Model by David Campbell & textures by Stephan Perreault) |
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- Body feathers painted on with Bret Kroll's Magnetic tool
- Wing feathers are done with attachment constraints, look-at constraints, and IK splines
- Custom built IK spline for the spine
- Character seperated to animation and deformation rigs to get the best performance for animators.
- Dynamics on the feathers
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Heron rig screen capture
Heron feathers test render
Heron rig rotation
Heron wing RnD |
| Flower rig (Model by David Campbell & textures by Stephan Perreault) |
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- FK setup for leaves and spine
- Dynamics on petals and hair pieces
- Squash and stretch on head and pot
- Character seperated to animation and deformation rigs to get the best performance for animators. |
| Flower rig screen capture |
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