> Ball rig
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I'm going to try to do more animation during my spare time, so I made this ball rig to practice exercises with.
It features: |
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- Auto-roll sytem, where the animator chooses what frames auto-rolls or stops
- FK roll to manually rotate the ball
- Stretch controls to shift weight and sculpt the ball to a shape
- Stretch is independent from the ball's rotation (can also be blended to inherit its orientation)
- Keying, and resetting controls
- Settings to change the ball's display
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The rig was created in 3DsMax 2008 32 bit.
If you do end up using it, feel free to give any feedback. |
Rig history:
v1.1 - Fixed issue with 'reset all' throwing an error. |
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| JDL_ball_rig_final.zip |
| ballRig_jumpTest.mov |
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