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> Ball rig

I'm going to try to do more animation during my spare time, so I made this ball rig to practice exercises with.

It features:
  • Auto-roll sytem, where the animator chooses what frames auto-rolls or stops
  • FK roll to manually rotate the ball
  • Stretch controls to shift weight and sculpt the ball to a shape
  • Stretch is independent from the ball's rotation (can also be blended to inherit its orientation)
  • Keying, and resetting controls
  • Settings to change the ball's display
The rig was created in 3DsMax 2008 32 bit.
If you do end up using it, feel free to give any feedback.
Rig history:
v1.1 - Fixed issue with 'reset all' throwing an error.
 
JDL_ball_rig_final.zip
ballRig_jumpTest.mov